Everquest 2 leveling guides
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This Everquest 2 guide is intended to give the reader a basic understanding of raiding ideas and terms in Everquest 2.
If you, or your Everquest 2 guild are new to raiding, or have been raiding and would like to get a better understanding of how a raid operates, you’ve come to the right place! I recommend you read this and reference your Everquest 2 guild or raid mates to this article so that you are all on the same level, and can communicate quickly and effectively. All of the concepts here are a loose standard throughout the raiding communities, so you shouldn’t feel out of place discussing or joining another experienced raiding guild or party.
Rules of the Raid in Everquest 2
1.) You are going to die, you will get debt, and you will have to repair your gear more often if you raid consistently.
2.) Don't go AFK without notifying the raid, you could get left behind in a dangerous spot, or be vital to the raids success, if they pull and you aren't there, people won’t be happy!
3.) Listen to the raid leader. It is his job to make sure things run smoothly, let him do it! If you have something to input, send them a tell.
Components of a Raid in Everquest 2
Raid Leader in Everquest 2: In Everquest 2, this person’s job is to plan the raid formation; they also ensure there aren't AFK's when the raid is about to zone or pull an encounter, coordinate pull spots with the main tank, and a large number of other small things. This is one of the more difficult tasks in raiding, but a good raid leader ensures everyone is ready and able to do their job for the projected amount of time required to complete the raid.
The Main Tank (MT) in Everquest 2: In Everquest 2, this is the Fighter charged with being the big hero. The person charged with this duty must do all they can to keep aggro on the encounter, so that everyone else in the raid can do their job. Pull the mob to the predetermined spot, and stay there so healers can find max range.
Main Assist (MA) in Everquest 2: In Everquest 2, in a raid there is often more than a single enemy in the encounter, the main assist's job is to direct the DPS (see Damage Per Second) of the raid to the enemy. Generally before the encounter is engaged, an order of engagement is decided, the MA will target them in that order until each is eliminated. By having a main assist, DPS is directed all at the same mobile. There are two ways for DPS to use the MA, the easiest is to simply always have the MA targeted, and attack the enemy through Implied Targeting. The other is to use a /assist macro which you can setup and put on a hot bar. This allows you to directly target the mobile, and through implied targeting, you can be sure the enemy is always targeting the MT. It isn't important to have an MA for encounters that only have a single mobile.
Backup Tank in Everquest 2: In Everquest 2, in many cases a backup tank is used in the event the MT is expected to lose aggro, or unavoidably get hit with an attack large enough to kill them. When facing an encounter where very little is known, it's a very good idea to have a backup tank ready to take aggro should something unexpected happen.
Healers in Everquest 2: In Everquest 2, your primary job is to make sure the MT stays alive, secondary, yourself and your group. Max Heal Range is your best friend! In almost every raid, there isn't reason for healers to be any closer than max heal range from the Main Tank.
Damage Per Second (DPS) in Everquest 2: In Everquest 2, scouts and Mages, this is what most of you do best! Wizards, Warlocks, Necromancers, Conjurors, Rangers, Assassins, Swashbucklers and Brigands - your primary role in a raid is to make sure the necessary amount of punishment is given to the enemy, before its given to your MT! You must be the master of your class, and learn what the threshold of your damage needs to be - if you pull aggro from the MT with your DPS, you'll surely die.
Power Regen in Everquest 2: In Everquest 2, this consists of the Bard and Enchanter classes primarily, with a small role of Necromancer and Conjuror as well. Bards have their power regen songs, and enchanters get their Breeze line, for most raids it is necessary to have a source of power regen in each group, although most importantly where there is an abundance of healers, and the MT.
Buffers in Everquest 2: In Everquest 2, buff classes are important, but nearly every class brings some group buffs to the party that can be vital for survival. Each player and most especially the raid leader need an awareness of the capabilities of each class' buffs and abilities. For example; If the target you are facing has an unavoidable poison AE DOT, it would be very wise to have classes that buff poison resist, and have group cure noxious in each party.
Sacrificial Lamb in Everquest 2: In Everquest 2, this poor person is used for many purposes. Many times they are used to test the damage types an encounter uses, or as a puller so the MT can stay in position. For example an encounter is known to do an AE stun immediately at the start of the fight. Send in a non vital class to take the hit, and the MT can then come in and control aggro. They can also be used to spawn encounters and sometimes, get them killed just for fun!
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